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Batman - The Tumbler Ride. Batman The Scarecrow Revenge. The Joker isn't kidding around either! When you confront the master criminal of Gotham in the Bell Tower he'll brandish a loooooooonnng pistol with incredible destructive power!
Help Batman exact revenge on the murderer of his parents and clean up Gotham City! Batman begins his adventure on the streets of Gotham.
This is your chance to master the different techniques in the game. Batman uses the Batmobile to blow his way into Axis Chemical!
Watch out for the toxic pools and drains as well as the electrical conduits. Continue your journey through the sewers of Axis, avoiding the Joker's helpers.
You must battle your way through a rock-like structure to reach the Boss. Leap over flaming pits and defeat the monstrous thugs out to stop Batman in Level Four.
Batman is almost there! Take the Batwing to the Bell Tower! You must now move Batman to the top of the Tower to take on a final Boss and then the Joker himself!
The ultimate crusader of justice in Gotham City, Batman has incredible fighting skills and a score to settle with his arch-nemesis, the Joker.
This beautiful reporter is Batman's love interest and the object of the Joker's affection.
Can Batman save her and Gotham City? The most vile villain Gotham City has known and the killer of Bruce Wayne's parents. Can he and his henchmen stop Batman?
After you defeat the final Boss in round , the Joker will appear in the Bell Tower for a final fight against Batman!
A thrilling finale awaits those who are skillful enough to overcome the Joker's fiendish plans and restore order to Gotham City.
The long awaited sequel to SunSoft's hit game is here. Batman 2: Return of the Joker features larger characters than the first game as well as multiple scrolling backgrounds.
The Evil Joker has returned and Batman must locate and defeat him. To do this, you must fight your way through 7 levels of action, past a whole new gang of bad guys to reach the ultimate goal -the Joker himself!
I really like the original Batman a lot and I have to say that the sequel lives up to the first game in most respects. The larger characters have much more depth and detail and although the overall goal remains the same, the extra enhancements that SunSoft has made are welcome!
Batman 2 really shows just how far 8-bit power can go. The paralax scrolling is truly impressive-almost bit quality. The Bosses are also detailed, with many different attack styles.
Even though Batman has an entire arsenal up his sleeve, the theme of the cart is still exciting!
This cart has about the best looking visuals that I've seen on the NES. Despite the graphic improvement there is something missing from this sequel that made the first so good.
The game play is limited to a walk and shoot contest with pretty graphics and shallow game play. Batman is back, but he's had a face lift this time!
This title could easily be called anything if the main character didn't look so much like Batman. The Batarangs are gone, and now one of my favorite heroes is strutting around with lasers strapped to his arm.
Not bad, just not what I expected. He's back! The Joker is once again making big trouble for Gotham City and it's time for everyone's favorite Caped Crusader to emerge from the Bat Cave to save the city once again.
You'll have an awesome arsenal of bat weapons to use, if you can find them. Just remember, if you can't beat the big guy the joke's on you!
Holy Game Boy, Batman. It should have been a happy occasion. Gotham City was preparing for the cell of its th anniversary suddoll the Joker appeared on the phis evil apparition is out to destroy the populace by spreading DDID Nerve Gas throughout Gotham City.
Who can stop the Joker? Batman, of course. Dedicated to fighting criminals and upholding justice, Batman will need every Bat Trick he's got up his sleeve to stop the Joker, rescue the lovely Vicki Vale, and save the good citizens of Gotham.
As Batman "Bat-tie" your way through three different action stages in the streets of Gothan i City. Even worse you'll have to wind your way through the dark and dreary confines of some of Gotham's creepiest buildings such as the Axis Chemical Factory, the dusty Flugelheim Museum, and the spooky Gotham City Cathedral.
You'll also have to take to the skies in your Batwing for an aerial Bat-Fight high above the city streets. To defend yourself you'll have to snag special bat weapons that boost your power.
Begin with a Normal Weapon and grab power-ups to convert to the rapid-fire Shot Weapon, the spiral shots of the Wave Weapon, the awesome blasts of the Power Weapon, the bulletlike boomerang Batarang, and the deadly Tranquillizer Weapon.
You can increase the power of your weapon with Spear Ups. Grab a Batwing or a Faster Batwing to shield yourself from enemy fire.
Other special items include a Smoke Bullet which obliterates all enemies on the screen, power-ups for your life gauge, bonus points, and 1-ups.
It'll take several showdowns with the Joker before the final fight high above the city streets in the Cathedral Belfry. Although the graphics are a little small You may end up blind as a bat!
Holy Game Boy Batman The Caped Crusader comes to the video game screen courtesy of SunSoft! In this NES adaptation of the comic book super hero and blockbuster movie, you must traverse multiple levels of vertical and horizontal scrolling to reach the Boss characters that guard the Joker.
Pick up the power-up capsules that are left behind by certain enemies to increase your available weapons. Detailed intermissions which follow the storyline of the movie help explain the story and keep the action moving along at a fast pace.
Batman consists of spledid game play that is coupled with dark graphics and backgrounds. I'm sure this is done to capture the mood of the movie, but it does detract a bit from the overall appeal of the title.
The intermissions are well done and there's plenty of challenge and play value here. Combine the climbing action from Ninja Gaiden and the action from Castlevania and you get the best action game of the season.
The dark background graphics parallel those in the movie and add to the visual effect. Excellent intermissions and merciless Bosses will wear down even top players!
The Dark Knight has arrived! Finally a game that does the Batman justice. This game has amazing graphics and game play. Cinema display scenes are cool but could have been longer.
I'd really have liked to have cruised in the Batmobile or flew in the Batwing, but all in all this is great gaming.
Batman is without a doubt one of the best action games to appear in a long while. The graphics are detailed, but a little dark, and the different weapon power-ups are a nice touch that increase involvement.
The game gets repetitive, however, with new backgrounds the only real change in each round. Yes, Batman for the Genesis, the American version, is coming soon!
If you've been waiting for this one to arrive, you needn't wait much longer. Batman takes the best parts of the motion picture and beautifully portrays them on the screen.
You'll pilot the Batwing over Gothem City knocking down the dreaded gas-filled Joker balloons. Finally, you'll confront the Joker himself high above the city in the ancient Gotham Cathedral.
It's your chance to help Batman rid the streets of crime and put the Joker in his place once and for all! SunSoft's NES version of Batman has been heralded as one of the best action games ever developed for the system!
You once again assume the role of the Dark Knight, trying to take away the streets of Gotham City from the thugs and gangs who are terrorizing the population.
GameBoy Batman follows the storyline of the mega-hit movie perfectly, with between round intermissions that explain the storyline and action that unfolds in all of the familiar locations from the movie.
Sunsoft turns up the intensity of Batman by adding different types of weapons, thrilling Boss encounters, and even rounds where you pilot the Batwing and Batmobile against the Joker and his evil henchmen!
Can you save Vicki Vale and bring peace back to Gotham? The Joker is back terrorizing the people of Gotham City. Worse yet, Vicki has been kidnapped and Batman must fight his way through the Axis Chemical Factory, Museum and finally up to the belfry of the Gotham City Cathedral for the final encounter.
Gather power-ups to give you rapid fire, waves, batrang and tranquilizers to help you defeat the Joker's henchmen along the way.
This is a great GameBoy game! The graphics, by GameBoy standards, are superlative, with intermissions and Bosses!
Probably one of the best GB titles of the year. The speed is right for the slow GB screen, the game play challenging, the sound better than the NES, and the intermissions outstanding.
In this version his main weapon is a gun which can be powered up. It has the same music from the NES version, but better in stereo.
Digitized cinema displays and Batwing side shooter scenes too! Gee Batman, better lose a few pounds and put that gun away and slug it out like you're supposed to!
A good game with great music and special effects. One of the better GameBoy carts! Batman is here! Genesis owners are cheering.
And why not? The Mega Drive game based upon that marketing juggernaut of - better known as the Batman motion picture - was one of the most sought-after titles last year in the video-game importing business the Japanese "gray" market.
Yet, like the movie itself, Batman the Genesis game, after months of expectations, will probably evoke the same response in the end: Geez, what was all the big deal about?
There's an I've-played-something-like-this-before flair to Batman. Depending on your degree of video-gaming jadedness, this can be interpreted as either nostalgically familiar or run-of-the-mill boring.
As expected, Batman is a scrolling side-view action kitsch game. The straightforward, linear game play is based on action sequences from the film, including the grand finale atop the Gotham City Cathedral, where you dance with the Nicholson-esque Joker in the pale moonlight for the final showdown.
The game first pits Batman against minor thugs - a few shooting firearms - on the streets of Gotham.
He can punch and kick them as well as jump and do a midair tumbling spin. Batarangs can be thrown, too, and more may be obtained by picking up Bat logos scattered throughout the game.
A grappling-hook pulley allows Batman to climb up onto certain spots, and there are heart symbols to gather that restore his life energy.
After negotiating obstacles throughout the Axis Chemical factory and defeating bazooka men, Batman has to knock Jack Napier down into a vat of toxic waste that transforms the hood into the Joker.
From there, it's onto the Flugelheim Museum to rescue Vicki Vale, dodging collapsing chandeliers and battling axe-throwing heavies along the way.
Two end bosses challenge Batman here - a diligent swordsman and a big guy who throws his jam box and then his own body weight. The subsequent scenario is a race through city streets in the Batmobile, where fighting against various cars, vans, tanks and mobile missile launchers is not unlike dealing with the L.
Next, you go through an alleyway where back-flipping mimes lurk, some armed with flame-throwing lighters. Like their real-life counterparts, dealing with these pantomiming fiends is a nightmare.
The end boss here is a machete-happy thug out to literally cut down the Caped Crusader. Then it's off into the skies in the Batwing to blow away the Joker's helicopter fleet and clown balloons filled with nerve gas.
The final trek through the Gotham Cathedral is an arduous mission with more gun-shooting enemies and an encore medley of all human end bosses from previous levels.
The climb up into the cathedral tower requires skillful use of the grappling hook and Batman's jumping ability. Once you make it to the top, The Joker frantically fires his long-nozzled revolver at you and burns the floor with energy balls.
Making him kiss the pavement merely requires several rapid shots of Batarangs - that's all. The anachronistic Gothic look of the big screen movie is faithfully recreated.
The "cinema display" sequence shown upon completion of the Flugelheim Museum level nicely depicts a key scene in the film. Especially impressive are the mighty cool-looking Batmobile and Batwing, both of which look exactly like the toys kids' parents were buying two years ago.
There's nothing imaginative here - then again, most movie-licensed video games aren't. What's more, this Genesis game is a rather easy one to beat, even on the "hard" setting.
If there's anything new to be said, it's that experiencing this residue of a fad from two summers ago ought to hold you over till that next big international event coming in summer The most popular movie of - and perhaps the decade - was Warner Bros.
With Michael Keaton, an unlikely choice as a Superhero to many, in the title role and Jack Nicholson as evil Gotham City gangster Jack Napier, better known as the Joker, the stage was set for a wild confrontation.
Now Sunsoft has taken the premise for this first Batman film and turned it into a fast-paced game pak for the Nintendo Entertainment System, which should be released to stores by the time you read this.
We spoke to Jay Moon, Sunsoft's software development manager, who told us a little about how the game came into their hands and the delicate nature of converting a big-time movie hero to the video-game arena.
Particularly with a major trademark like Batman, all aspects of the game's design were scrutinized by Warner Bros, for accuracy.
Development of the Batman game began with the first storyboards - the sequence of drawings that outline the proposed action - being created in October of Two months later, Sun Electronics Corporation, Sunsoft's Japanese parent company, started working on programming the game at their Konan City, Japan, office under team leader, Mr.
By the end of the project, the team numbered seven members between the ages of 20 and 26 , though most of the work was done by one programmer and two graphic designers.
By far the most difficult aspect of designing the Batman video game was that the movie hadn't been released at that point and was extremely top secret, so information was at a minimum.
For this reason, the designers frequently had to work off sketches and photos, and all aspects of the game bounced back and forth between Japan and Wood Dale, Illinois Sunsoft's American office , as well as between Sunsoft, DC Comics in New York and Warner Bros.
Luana Chambers, software licensing manager for Warner Bros. Sunsoft's tremendous dedication to this property has resulted in an outstanding videogame program.
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